Given its poor reception, these supposed PS4 and Nintendo Switch versions may not actually materialize now as Dynamic Pixels and the game's publisher, tinyBuild, reevaluate their plans for the game.
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Of course, it is possible that Dynamic Pixels submitted the listing with PEGI preemptively, planning to eventually port the game to the other two consoles after its initial release on PC and Xbox One. Given PEGI's track record of revealing releases before they are officially announced, it seems likely that the date could simply be a stand-in until the official release date is confirmed. Clearly this is an error, but what is unclear is whether it is the date or the console entries themselves which are incorrect. The listing for Hello Neighbor's PS4 and Nintendo Switch versions does state that their release date is December 2017 the same as its release on PC and Xbox One. A PEGI listing revealing information about an unannounced release would be nothing new, as the rating board's listings have done so on several occasions in the past. PEGI, the rating board for video games in the European Union, is equivalent in many ways to the ESRB in the United States. However, a PEGI listing seems to indicate that Hello Neighbor may be coming to both the PlayStation 4 and Nintendo Switch. I had high hopes for this game but I was left ultimately disappointed.Hello Neighbor, the horror title recently released by developer Dynamic Pixels, is currently available solely on PC and Xbox One. A game like this simply shouldn’t be so difficult to get through and when you realise how random the puzzles are, you wonder how on earth you were ever going to guess them. That’s a real shame as there is fun to be had here but a lot of gamers will either turn to YouTube to find a walkthrough or just give up. Hello Neighbour has a fantastic premise but the execution makes it more a frustrating experience than anything else. It’s really annoying and in a game where time is everything, you’ll wind up getting caught just because the poor interactions don’t work that well. Sometimes it does what you want instantly, other times you’re manoeuvring around to try and find the right angle before something takes. You’re supposed to use R1 to pick things up and interact with items but it’s hit-and-miss as to whether it actually works. My biggest gripe with Hello Neighbor is the clunky control system. I spent a lot of time doing that here and often I wasn’t even sure what I’d done to progress. At times the game reminded me of the 90s point-and-clicks when you’d run through your inventory and try to interact with anything you can find in the environment to see if it works. There is much more room to explore and create distance between you and the neighbour, which doesn’t make things easier but it gives you more time to think and be thorough. It’s no easy feat to get through the first act but once you do the game improves slightly. There are opportunities to slow him down but I didn’t find any of them to be that effective.
Once the neighbour catches you, it’s game over and you go back to where you started.
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Add to that a series of illogical puzzles that aren’t obvious to work out, and you get off to a very frustrating start. The main problem is that the man’s house is so small that it’s near impossible not to attract his attention.
In the first act you’ve just moved into town and it’s the hardest of the three acts to get through.